It's too much for my brain.īut I really really wanna get into them also. Slay the Spire I could probably tell you what every relic does off the top of my head, and I mostly learned that by watching people play online, but at least with StS you're only really making a single decision at any given time, whereas it feels like with these more micromanagement games it's this giant interlocking system of decisions that all need to be factored at all times. On the flip side, I find that games where I do have all of that knowledge are some of my most enjoyed. I've too often started a game like these, spent a while in them, realized I've made some fundamental error early on and that fixing the mistake would be almost as slow as starting over, so I close the game and don't boot it again. I have no frame of reference for what I should be prioritizing and the idea of spending dozens of hours on experimentation to learn this feels like a complete waste of time. It feels like the game is asking me to make so many decisions and I have no idea how to start making any of them. I enjoy them all in concept but I find that learning these games is so incredibly daunting.
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